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LEVEL BRACKETS

Organizing our competitions by skill level rather than age gives athletes the opportunity to compete within there appropriate skill bracket rather than at an age level. This structure allows athletes who have a higher skill set in the style category, but may not be as quick on the feet for the speed challenge an equal opportunity during each event, also allowing athletes newer to the Parkour and Ninja community an equal opportunity to compete with athletes within their skill set.

LEVEL

BRACKET BREAKDOWN

The Page (beginner) category is designed for athletes who are new to parkour and ninja-style competitions. This category focuses on athletes who are still building foundational movement skills, confidence, and safe technique.​​

Page  (Beginner) Level

The Squire (Intermediate) category is designed for athletes who have developed strong foundational parkour and ninja skills taking on more challenging obstacles and movement combinations. Competitors demonstrate strength, coordination, and confidence while navigating each course.

Performing movements with greater control, efficiency, and flow, linking multiple techniques together to complete obstacles smoothly.

Squire

(INTERMEDIATE)

LEVEL

The Knight (Advanced) category is designed for experienced athletes who demonstrate a high level of strength, control, technique, and creativity. Competitors are capable of navigating complex courses while performing movements with precision and confidence.

Advanced athletes are link difficult skills together, maintain strong flow between obstacles, and execute movements with speed, efficiency, and control.

KNIGHT (ADVANCE) LEVEL

The Dragon (Elite) category represents the highest tier of competition and is intended for the most accomplished and highly trained athletes. Competitors exhibit exceptional strength, advanced technical mastery, and outstanding control across the courses.

Athletes can perform complex and dynamic movements with consistency, linking advanced skills seamlessly while maintaining exceptional speed, precision, and efficiency throughout the course. Competitors demonstrate not only elite physical ability but strategy, creativity, and the capacity to perform under competitive pressure.

Dragon

(Elite)

LEVEL

level examples

Page (Beginner)

Squire (Intermediate)

Knight (Advance)

Dragon

(Elite)

Entry level athletes learning fundamental parkour movement

Skill Challenge

  • 3 Foot Precision Jumps 

  • 4 Foot Lache

  • 6 Foot Wall Run

 

Speed Challenge

  • 29 Sec+ Run

Freestyle Challenge

  • Simple Kicks

  • Rolls/Cartwheels

  • Low Level Obstacle Base Movements

Athletes with solid fundamentals developing more advanced techniques

Skill Challenge

  • 6 Foot Precision Jumps 

  • 7 Foot Lache

  • 9 Foot Wall Run

 

Speed Challenge

  • 22-28 Sec Run

Freestyle Challenge

  • Kicks - Butterfly/Tsunami/Tornado

  • Handsprings

  • Kong/Dash Vaults

  • Wall Spins

Athletes at the advanced level performing more complex movement and more fluid connections

Skill Challenge

  • 9 Foot Precision Jumps 

  • 10 Foot Lache

  • 12 Foot Wall Run

 

Speed Challenge

  • 17-22 Sec Run

Freestyle Challenge

  • Kicks - Cheat 720/BS 900

  • Flips - Front/Back/Side

  • Double Kong/Mega Kash Vaults

  • Wall Flips

Athletes at the Elite level performing with high level connections and high degrees of difficulty and tempo.

Skill Challenge

  • 12 Foot Precision Jumps 

  • 12 Foot Lache

  • 15 Foot Wall Run

 

Speed Challenge

  • 16sec or Under Run

Freestyle Challenge

  • Kicks - 540/A-Twist/B-Twist

  • Flips - Cart-Full/Scoot-Full/Arabian

  • Gaet Flip/Rainbow Dash/360 Vaults

  • Wall-Full/Angel Drops/Devil Drops

Quick Links

Page (Beginner) Competition Videos

Squire (Intermediate) Competition

Videos

Knight (Advance) Competition Videos

Dragon (Elite) Competition Videos

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